OCR A-Level PE skill acquisition: a complete overview of Component 02 Section A
A complete overview of OCR A-Level PE skill acquisition (Component 02, Section A). Covers the classification of skills, the stages of learning and information processing, transfer and learning theories, guidance and feedback, and memory models, with the applied coaching links the paper rewards.
Reviewed by: AI editorial process; not yet individually human-reviewed
Jump to a section
What this section demands
Skill acquisition is Section A of Component 02. It is the psychology of learning and coaching motor skills: how skills are classified, how performers learn and process information, how skills transfer, and how guidance, feedback and memory shape learning. The exam rewards precise knowledge of the models and, above all, applying them to coaching a named skill and learner. This overview ties the dot-point pages together.
Classification of skills
A skill is a learned, goal-directed action that is consistent, efficient and fluent. Skills sit on continua: open-closed (the environment), gross-fine (the muscles), discrete-serial-continuous (the structure), self-paced-externally paced (the timing) and simple-complex (the decisions). Classification guides the practice and feedback a coach should use. See the classification of skills page.
Stages of learning and information processing
Fitts and Posner's three stages run from the cognitive (many errors) through the associative to the autonomous (automatic). The information-processing model runs input to selective attention, to decision making (using memory), to output, with feedback. Reaction time plus movement time gives response time, and Hick's law says reaction time rises with the number of choices. See the stages of learning and information processing page.
Transfer and learning theories
Operant conditioning shapes behaviour through reinforcement, observational learning (Bandura) through watching a model, and cognitive learning through insight. Transfer is the effect of one skill on another (positive, negative, zero, proactive, retroactive, bilateral); coaches maximise positive transfer and limit negative transfer. See the transfer and learning theories page.
Guidance and feedback
Guidance is visual, verbal, manual or mechanical, each with strengths and limits. Feedback is intrinsic or extrinsic, positive or negative, and knowledge of results or knowledge of performance. Beginners need frequent, positive, extrinsic feedback (knowledge of results); autonomous performers rely on intrinsic feedback and knowledge of performance. See the guidance and feedback page.
Memory models
The multi-store memory model has a brief sensory store (filtered by selective attention), a short-term memory (about 7 plus or minus 2 items for 15 to 30 seconds) and an effectively unlimited long-term memory. Chunking, rehearsal, meaningfulness, association and imagery improve storage and retrieval. See the memory models page.
Check your knowledge
Attempt these, then check the solutions.
- Place a 100 m sprint start on the open-closed and self-paced-externally paced continua. (2 marks)
- Name Fitts and Posner's three stages of learning in order. (3 marks)
- State Hick's law. (1 mark)
- Give one advantage and one disadvantage of manual guidance. (2 marks)
- State the capacity and duration of the short-term memory. (2 marks)
Sources & how we know this
- OCR A Level Physical Education (H555) specification — OCR (2016)