OCR A-Level PE biomechanics: a complete overview of Component 01 Section C
A complete overview of OCR A-Level PE biomechanics (Component 01, Section C). Covers the mechanical principles and levers, linear motion and Newton's laws, projectile motion, angular motion and fluid mechanics, with the formulae and calculations the paper rewards.
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What this section demands
Biomechanics is Section C of Component 01 and the most calculation-heavy part of the whole A-Level. It tests the formulae of force, momentum, impulse and angular momentum (with their units), the reading of force-time, free body and projectile diagrams, and the explanation of drag, lift and spin. Marks are lost on missing units and gained by applying each principle to a named sport. This overview ties the dot-point pages together.
Mechanical principles and levers
Mass (kg) is matter; weight (, N) is the force of gravity on it; inertia is the resistance to changing motion. The centre of mass is the balance point through which weight acts, and stability rises with a low centre of mass over a wide base. A lever has a fulcrum, effort and load, and its class is set by which is in the middle (first: fulcrum; second: load; third: effort). Mechanical advantage is : above 1 favours force, below 1 favours speed. See the biomechanical principles and levers page.
Linear motion and Newton's laws
Newton's three laws are inertia, acceleration () and action-reaction. The linear quantities are distance and displacement, speed and velocity, and acceleration. Momentum is (kg m/s); impulse is (Ns) and equals the change in momentum, read as the area under a force-time graph. A net positive impulse means the performer accelerates. See the linear motion and Newton's laws page.
Projectile motion
The horizontal distance of a projectile depends on the speed, angle and height of release. The optimum angle is 45 degrees only when release and landing heights are equal; a shot put (released high) needs less. In flight, the horizontal velocity is constant and the vertical velocity changes under gravity, giving a parabola; light objects with large air resistance follow a non-parabolic path. See the projectile motion page.
Angular motion
Angular displacement, velocity (rad/s) and acceleration are the rotational quantities. The moment of inertia is the resistance to changing rotation and depends on how far the mass is from the axis. Angular momentum is and is conserved in flight (no external torque), so tucking (lower moment of inertia) speeds the spin and opening out slows it. See the angular motion page.
Fluid mechanics
Drag increases with velocity, frontal area, an unstreamlined shape and a rough surface, so athletes streamline. The Bernoulli principle (faster air, lower pressure) creates lift across an aerofoil. The Magnus effect applies this to a spinning ball: topspin dips, backspin floats, sidespin curls. See the fluid mechanics page.
Check your knowledge
Attempt these, then check the solutions.
- A 60 kg jumper accelerates at 3 m/s squared. Calculate the force they produce and give the unit. (2 marks)
- Define impulse and state what it equals. (2 marks)
- A diver has a moment of inertia of 10 kg m squared and an angular velocity of 6 rad/s. Calculate their angular momentum. (2 marks)
- State the three factors affecting the horizontal distance of a projectile. (3 marks)
- Explain in one sentence why a ball with backspin floats further. (2 marks)
Sources & how we know this
- OCR A Level Physical Education (H555) specification — OCR (2016)