How do vectors represent position and movement in two and three dimensions, and how do you calculate with them?
Vectors in two and three dimensions, magnitude and direction, addition and scalar multiplication, unit vectors and components, position vectors, and using vectors to solve geometric problems.
A focused answer to the AQA A-Level Mathematics vectors content, covering vectors in two and three dimensions, magnitude and direction, addition and scalar multiplication, unit vectors, position vectors and geometric applications.
Reviewed by: AI editorial process; not yet individually human-reviewed
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What this dot point is asking
AQA wants you to use vectors in two and three dimensions, find magnitude and direction, add vectors and multiply by scalars, work with unit vectors and components, use position vectors, and apply vectors to solve geometric problems such as proving points are collinear or finding a midpoint. The geometric applications, collinearity, parallelism and distances, are where most exam marks lie.
Components and notation
A vector in three dimensions can be written as or as a column vector. The unit vectors , and point along the three coordinate axes and each have magnitude one. Two vectors are equal only when all their corresponding components match, which means equal magnitude and equal direction together.
Magnitude and unit vectors
Addition, scaling and position vectors
Vectors add component by component, and multiplying by a scalar stretches the vector (and reverses it if the scalar is negative). The position vector of a point is , measured from the origin. The displacement from to is , the key relationship for almost every vector geometry question.
Geometric applications
Two vectors are parallel if one is a scalar multiple of the other, written . Three points are collinear if the vector between one pair is a scalar multiple of the vector between another pair that shares a common point: showing with shared proves , , lie on a line. The midpoint of and has position vector . To divide in a given ratio, add the appropriate fraction of to .
Direction, angles and a general method
The direction of a two-dimensional vector is given by the angle it makes with a chosen axis, found from (taking care with the quadrant). In three dimensions, you typically describe direction through the unit vector rather than a single angle. A vector and its negative point in opposite directions but have the same magnitude, and scaling by a positive factor preserves direction while a negative factor reverses it.
Most vector geometry questions yield to one general method: convert every point to a position vector, express the displacements you need as differences of position vectors, and then translate the geometric condition into algebra. Parallel becomes "one displacement is a scalar multiple of another"; collinear becomes "parallel displacements sharing a point"; a midpoint becomes the average of two position vectors; and a distance becomes the magnitude of a displacement. Setting the problem up in this consistent way turns wordy geometry into routine component arithmetic, which is where the marks are reliably earned.
Exam-style practice questions
Practice questions written in the style of AQA exam questions on this dot point, with worked answer explainers. The year tag is the paper they imitate, not the source.
AQA 20196 marksPaper 1, Section A. The points , and have position vectors , and . (a) Find and its magnitude. (b) Show that , and are collinear.Show worked answer →
For (a), , with magnitude . For (b), , which equals . Since (a scalar multiple, here factor ) and they share the point , the three points are collinear. Markers reward subtracting position vectors for displacements, Pythagoras in three dimensions for magnitude, and showing one displacement is a scalar multiple of another sharing a point.
AQA 20215 marksPaper 1, Section A. (a) Find a unit vector in the direction of . (b) The vector is parallel to . Find the value of .Show worked answer →
For (a), , so the unit vector is . For (b), parallel means for some scalar . The components give , so ; then the component is . Markers reward dividing by the magnitude for the unit vector and equating components via a common scalar for the parallel condition.
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Sources & how we know this
- AQA A-level Mathematics (7357) specification — AQA (2017)