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How do we describe motion using graphs and the equations of motion?

Displacement, velocity and acceleration, interpreting motion graphs, the equations of motion for constant acceleration, and projectile motion.

A focused answer to WJEC A-Level Physics Unit 1 kinematics, covering displacement, velocity and acceleration, interpreting motion graphs, the equations of motion for constant acceleration, and resolving projectile motion into horizontal and vertical parts.

Generated by Claude Opus 4.811 min answer

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  1. What this dot point is asking
  2. The answer
  3. Examples in context
  4. Try this

What this dot point is asking

WJEC wants you to define displacement, velocity and acceleration, read information from motion graphs, apply the four equations of motion for constant acceleration, and solve projectile problems by treating horizontal and vertical motion independently. This is the foundation of the whole mechanics strand, so the examiners test it both as standalone calculation questions and as the opening step of longer dynamics and energy problems.

The answer

Defining the quantities

Displacement is the vector distance from a defined start point, measured in metres. Velocity is the rate of change of displacement, a vector. Acceleration is the rate of change of velocity, also a vector.

Distance and speed are the scalar partners of displacement and velocity. WJEC expects you to distinguish them: a runner completing one lap of a 400m400\,\text{m} track has travelled a distance of 400m400\,\text{m} but has a displacement of zero.

Motion graphs

A curved displacement-time graph means changing velocity, so you take the gradient of a tangent at a point to find the instantaneous velocity. On a velocity-time graph, splitting the area into triangles and rectangles is the quickest way to get displacement when the acceleration is not uniform.

The equations of motion

For motion with constant acceleration in a straight line, WJEC uses four equations (often called the suvatsuvat equations):

Here uu is the initial velocity, vv the final velocity, aa the acceleration, xx the displacement and tt the time. Choose the equation that contains the three known quantities and the one unknown you want, so you avoid solving simultaneous equations.

Projectile motion

A projectile moves under gravity alone. Resolve the launch velocity into horizontal and vertical components using ux=ucosθu_x = u\cos\theta and uy=usinθu_y = u\sin\theta. The horizontal velocity is constant because no horizontal force acts; the vertical motion has constant acceleration g9.81m s2g \approx 9.81\,\text{m s}^{-2} downward. Time is the bridge: solve the vertical motion for the time of flight, then feed that time into the horizontal equation for the range.

Examples in context

Example 1. A long jumper. An athlete leaves the board at 9.0m s19.0\,\text{m s}^{-1} at 2020^{\circ} above the horizontal. The vertical component is uy=9.0sin20=3.08m s1u_y = 9.0\sin 20^{\circ} = 3.08\,\text{m s}^{-1}, so the time to the peak is t=uy/g=0.31st = u_y/g = 0.31\,\text{s} and the full flight is 0.63s0.63\,\text{s}. The horizontal component is ux=9.0cos20=8.46m s1u_x = 9.0\cos 20^{\circ} = 8.46\,\text{m s}^{-1}, giving a range of 8.46×0.63=5.3m8.46 \times 0.63 = 5.3\,\text{m}. This shows why sprint speed matters more than jump angle for human jumpers.

Example 2. A dropped sensor package. A research package released from a hovering drone at 80m80\,\text{m} falls with u=0u = 0. Using y=12gt2y = \tfrac{1}{2}gt^2, t=2×80/9.81=4.04st = \sqrt{2 \times 80 / 9.81} = 4.04\,\text{s}, and it lands at v=gt=39.6m s1v = gt = 39.6\,\text{m s}^{-1}. Adding any horizontal drift simply rides on top of this vertical answer because the two directions are independent.

Try this

Q1. A car accelerates from rest at 2.0m s22.0\,\text{m s}^{-2} for 5.0s5.0\,\text{s}. Find its final velocity and the distance travelled. [3 marks]

  • Cue. v=0+2.0×5.0=10m s1v = 0 + 2.0\times5.0 = 10\,\text{m s}^{-1}; x=12×2.0×5.02=25mx = \frac{1}{2}\times2.0\times5.0^2 = 25\,\text{m}.

Q2. Explain why the horizontal velocity of a projectile stays constant. [2 marks]

  • Cue. No horizontal force acts (neglecting air resistance), so there is no horizontal acceleration.

Q3. A ball is thrown vertically upward at 20m s120\,\text{m s}^{-1}. Find the maximum height reached. [3 marks]

  • Cue. v2=u2+2axv^2 = u^2 + 2ax with v=0v = 0: 0=2022(9.81)x0 = 20^2 - 2(9.81)x, so x=400/19.62=20.4mx = 400/19.62 = 20.4\,\text{m}.

Exam-style practice questions

Practice questions written in the style of WJEC exam questions on this dot point, with worked answer explainers. The year tag is the paper they imitate, not the source.

WJEC 20196 marksA stone is thrown horizontally at 15m s115\,\text{m s}^{-1} from the top of a cliff of height 45m45\,\text{m}. Calculate the time of flight and the horizontal distance travelled before the stone hits the sea. State any assumption you make.
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Treat the vertical and horizontal motions independently and link them through the common time of flight.

Vertical (taking down as positive, uy=0u_y = 0, a=g=9.81m s2a = g = 9.81\,\text{m s}^{-2}):

y=uyt+12gt2y = u_y t + \tfrac{1}{2} g t^2 gives 45=0+12(9.81)t245 = 0 + \tfrac{1}{2}(9.81)t^2.

t2=2×459.81=9.17t^2 = \dfrac{2 \times 45}{9.81} = 9.17, so t=3.03st = 3.03\,\text{s}.

Horizontal (constant velocity, no horizontal force):

x=uxt=15×3.03=45.5mx = u_x t = 15 \times 3.03 = 45.5\,\text{m}.

Assumption: air resistance is negligible, so the horizontal velocity stays constant and the only vertical acceleration is gg. Markers reward separating the two directions, the correct use of the common time, and a stated assumption.

WJEC 20213 marksSketch a velocity-time graph for a ball thrown vertically upward and caught at the same height, and state how the displacement and acceleration are read from such a graph.
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The graph is a straight line of constant negative gradient, starting at a positive velocity +u+u, crossing zero at the highest point, and reaching u-u when caught (taking up as positive).

The gradient is the acceleration: a constant value of 9.81m s2-9.81\,\text{m s}^{-2} throughout, because gravity acts downward at all times including at the top where the velocity is momentarily zero.

The displacement is the area between the line and the time axis. The positive area on the way up exactly cancels the negative area on the way down, so the net displacement is zero, confirming the ball returns to its start. Markers reward the straight line through zero, the constant gradient, and identifying area as displacement.

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