How do we use calculus for variable-acceleration motion, and analyse projectiles in two dimensions?
Kinematics with calculus for variable acceleration, vectors in kinematics, and projectile motion resolved into horizontal and vertical components.
A focused answer to WJEC A2 Unit 4 kinematics, covering the use of calculus for variable acceleration, vector kinematics, and projectile motion resolved into independent horizontal and vertical components.
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What this dot point is asking
WJEC wants you to use calculus for motion with variable acceleration (differentiating displacement to velocity to acceleration, and integrating back), to handle vectors in kinematics, and to analyse projectile motion by resolving the velocity into independent horizontal and vertical components. This extends the constant-acceleration kinematics of AS Unit 2 to the general case.
The answer
Kinematics with calculus
When acceleration is not constant, the suvat equations do not apply, so use calculus instead.
Differentiation moves down the chain (displacement to velocity to acceleration); integration moves back up, with a constant fixed by an initial condition.
Vectors in kinematics
Displacement, velocity and acceleration can be written as vectors, for example . Differentiate each component separately to get the velocity and acceleration vectors. The speed is the magnitude of the velocity vector, . For example, if , then at the velocity is and the speed is . The acceleration vector here is the derivative , constant in the direction.
Projectile motion
A projectile moves under gravity alone. Resolve the launch velocity into and .
Examples in context
Example 1. Maximum speed from acceleration. A particle has . Its acceleration is , zero at , where the velocity reaches its maximum of . Setting the acceleration to zero finds the turning point of the velocity.
Example 2. Range on level ground. For a projectile launched at speed and angle on level ground, the range is , which is greatest at because peaks there. Resolving and using the time of flight derives this standard result.
Try this
Q1. A particle has displacement . Find its velocity at . [2 marks]
- Cue. at .
Q2. A projectile is launched at at . Find the vertical component of the initial velocity. [2 marks]
- Cue. .
Q3. A particle has acceleration . Given at , find as a function of . [3 marks]
- Cue. ; the condition gives , so .
Exam-style practice questions
Practice questions written in the style of WJEC exam questions on this dot point, with worked answer explainers. The year tag is the paper they imitate, not the source.
WJEC A2 style5 marksA particle moves so that its displacement is metres at time seconds. Find the times when the particle is instantaneously at rest.Show worked answer →
The particle is at rest when its velocity is zero, and velocity is the derivative of displacement.
.
Set : , so .
Factorise: , giving and .
The particle is at rest at and .
Markers reward differentiating to get velocity, setting it to zero, and solving the quadratic for both times. Using the displacement equal to zero, rather than the velocity, is the standard error.
WJEC A2 style6 marksA ball is projected from ground level at at above the horizontal. Taking , find the time of flight and the horizontal range.Show worked answer →
Resolve the initial velocity, then treat horizontal and vertical motion independently, linked by time.
Vertical component: . Horizontal: .
Time of flight (returns to ground, vertical displacement zero): , so .
Horizontal range: .
Markers reward resolving the velocity, using the vertical motion to find the time of flight, and the horizontal motion (constant velocity) for the range. Mixing horizontal and vertical quantities in one equation is the common error.
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