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What do the criminal psychology core studies show about how crime is learned and whether personality predicts delinquency?

The criminal psychology core studies: the classic study Cooper and Mackie (1986) on video games and aggression in children, and the contemporary study Heaven (1996) on personality and self-reported delinquency.

A focused answer to the OCR GCSE Psychology J203 criminal psychology core studies, covering the classic study Cooper and Mackie (1986) on video games and aggression in children and the contemporary study Heaven (1996) on personality and self-reported delinquency, including the aim, method, results, conclusions and evaluation of each.

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  1. What this dot point is asking
  2. Cooper and Mackie (1986): the classic study
  3. Heaven (1996): the contemporary study
  4. Evaluating the two studies
  5. Try this

What this dot point is asking

OCR wants you to know the two criminal psychology core studies in full. The classic study is Cooper and Mackie (1986), testing whether children behave more aggressively after playing or watching a violent video game (a test of social learning theory). The contemporary study is Heaven (1996), testing whether personality predicts delinquency (a test of the criminal personality idea). For each you need the aim, method, results, conclusions and an evaluation.

Cooper and Mackie (1986): the classic study

Aim
To find out whether aggressive video games increase aggression in children, and whether playing the game has a different effect from watching it.
Method
A laboratory experiment with an independent measures design. The sample was around 84 children, aged about 9 to 11, in the USA. Children were assigned to conditions: playing an aggressive video game, watching someone else play it, or playing or watching a non-aggressive game (the control). After the game, the researchers measured the children's aggression, including their choice of aggressive versus non-aggressive toys and their play behaviour.
Results
Children who had played or watched the aggressive game tended to show more aggressive play afterwards than the control group. The effect was clearest for girls, who chose more aggressive toys after the violent game.
Conclusion
Exposure to an aggressive video game can increase aggression in children, supporting social learning theory: children imitate the aggression they observe, even from a screen.

Heaven (1996): the contemporary study

Aim
To investigate whether personality traits, especially psychoticism, extraversion and self-esteem, predict self-reported delinquency in adolescents over time.
Method
A longitudinal self-report study following around 280 Australian adolescents over two years. Participants completed questionnaires measuring personality (psychoticism, extraversion) and self-esteem, and a self-report measure of delinquency (such as vandalism and theft) at two points in time.
Results
Psychoticism and extraversion were modestly correlated with self-reported delinquency, but the correlations were weak, and the traits did not strongly predict later delinquency. Self-esteem was not a strong predictor either.
Conclusion
Personality plays only a limited role in delinquency and does not by itself cause it. This gives only weak support to Eysenck's criminal personality theory, discussed in the criminal personality dot point.

Evaluating the two studies

Cooper and Mackie (1986) has the strengths of an experiment: high control of variables and the ability to infer cause and effect. Its weaknesses are low ecological validity (toy choice in a lab is artificial), a small, culturally specific sample (US children only), and ethical concerns about exposing children to aggression. Heaven (1996) has the strengths of a longitudinal design (tracking change over time) and real-world measures, but relies on self-report, which can be biased (people may under- or over-report delinquency), only shows correlation not cause, and used an Australian sample that may not generalise. Together they show crime has more than one cause and that single studies rarely settle a debate.

Try this

Q1. Which theory of crime does Cooper and Mackie's study support? [1 mark]

  • Cue. Social learning theory.

Q2. State the research method used by Heaven (1996). [1 mark]

  • Cue. A longitudinal self-report (correlational) study.

Q3. Give one weakness shared by laboratory studies like Cooper and Mackie's. [2 marks]

  • Cue. Low ecological validity, because the artificial task may not reflect real-life behaviour.

Exam-style practice questions

Practice questions written in the style of OCR exam questions on this dot point, with worked answer explainers. The year tag is the paper they imitate, not the source.

OCR 20194 marksDescribe the procedure of Cooper and Mackie's (1986) study of video games and aggression. (J203/01, Section A Criminal psychology)
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A 4-mark Describe item rewards the method and key design features.

Cooper and Mackie studied around 84 children aged about 9 to 11 in the USA. The children were placed in conditions: some played an aggressive video game, some watched someone else play it, and a control group played or watched a non-aggressive game. Afterwards the children's aggression was measured, including their choice of toys to play with (aggressive versus non-aggressive) and their behaviour. It was a laboratory experiment using an independent measures design (different children in each condition).

Markers reward the sample (children around 9 to 11), the conditions (playing or observing an aggressive versus non-aggressive game), the laboratory experiment design and how aggression was measured afterwards.

OCR 20213 marksOutline the findings of Heaven's (1996) study of personality and delinquency. (J203/01, Section A Criminal psychology)
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A 3-mark Outline item rewards the key results and the conclusion.

Heaven carried out a longitudinal study of around 280 Australian adolescents, measuring personality (including psychoticism, extraversion and self-esteem) and self-reported delinquency over two years. He found psychoticism and extraversion were modestly correlated with self-reported delinquency, but the correlations were weak and the traits did not strongly predict delinquency over time. Heaven concluded that personality plays only a limited role and does not by itself cause delinquency.

Markers reward the finding of a weak correlation (especially psychoticism with delinquency) and the conclusion that personality is not a strong cause of delinquency.

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