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CCEA GCSE Physical Education: The Active Leisure Industry overview

An overview of The Active Leisure Industry module of CCEA GCSE Physical Education (Component 1, section 3.1.3), mapping the leisure industry and its sectors, the factors affecting participation, commercialisation, media and technology, and ethics and drugs in sport, and how they are examined on Paper 1.

Generated by Claude Opus 4.87 min readCCEA 7210 Component 1, 3.1.3

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  1. What this module covers
  2. How it is examined
  3. How to study it

The third module of CCEA GCSE Physical Education looks at sport in society: who provides it, who takes part, and the money and ethics around it. It covers Component 1, section 3.1.3 The Active Leisure Industry and is examined on Paper 1. This page maps the topics and links to a focused answer page for each one.

What this module covers

The active leisure industry
Its meaning and scope, the products and services it provides, the public, private and voluntary sectors, and its benefits to individuals and society. Start with The active leisure industry.
Factors affecting participation
The personal and social factors that affect participation (age, gender, disability, ethnicity, income, time, access), the under-represented groups, and the strategies used to widen participation. See Factors affecting participation.
Commercialisation, media and technology
The commercialisation of sport, the link between sport, sponsorship and the media, and the use of technology, with the advantages and disadvantages of each. See Commercialisation, media and technology.
Ethics and drugs in sport
Sportsmanship, gamesmanship and deviance, and the use of performance-enhancing drugs, including the reasons performers take them and the case for drug testing. See Ethics and drugs in sport.

How it is examined

These topics appear on Paper 1, worth 25% of the GCSE. Expect structured questions on the sectors, the factors affecting participation and the key definitions, applied questions, and an extended evaluate question worth up to six marks. For evaluate questions give advantages and disadvantages and finish with a clear judgement.

How to study it

Learn the three sectors by who runs them and why, and the factors affecting participation with a group for each. For commercialisation, practise giving both sides of sponsorship and technology. For ethics, be able to separate sportsmanship, gamesmanship and deviance, and keep performance-enhancing drugs distinct from the recreational drugs in the lifestyle module. Apply every point to a real example, then finish with CCEA past papers and the module quiz.

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