How do you describe motion in two or three dimensions using vector functions, and how do you find relative velocity, closest approach and whether two bodies collide?
Use position, velocity and acceleration vectors as functions of time; calculate relative velocity; and find the closest approach of two moving bodies and the condition for collision.
A focused answer to the SQA Advanced Higher Mathematics of Mechanics content on vector kinematics: differentiating and integrating position vectors, computing relative velocity and relative position, and finding the time and distance of closest approach or the condition for a collision.
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What this dot point is asking
Real motion is rarely confined to a line. The SQA extends kinematics to two and three dimensions using vectors: position, velocity and acceleration each become vector functions of time. The headline applications are relative velocity (how one body moves as seen from another) and closest approach (the smallest gap between two moving bodies, and whether that gap is zero, meaning a collision).
Vector functions of time
In two or three dimensions, position is a vector written in components. Differentiation and integration act component by component, exactly as in one dimension.
Relative velocity
The velocity of B relative to A is what an observer moving with A would measure for B. It is the difference of the two velocities, and the order matters.
This single idea handles "wind relative to a moving cyclist", "current relative to a ship", and the apparent course of one vessel from another. Once you have the relative velocity, its magnitude is the relative speed and its direction (often as a bearing) is the apparent direction of motion.
Closest approach and collision
To find how close two bodies get, track their relative position, not each absolute position. If their separation is least at some instant, that is the closest approach.
A collision is the special case . It happens only if the relative position vector becomes exactly , which requires every component to be zero at the same time . Solve one component for and check whether the other components also vanish there: if they do, the bodies collide; if not, they pass at the closest-approach distance.
Try this
Q1. A boat heads with velocity km h in a current km h. Find its actual velocity and speed. [2 marks]
- Cue. Add the vectors: km h; speed km h.
Q2. Two particles have relative position m. Do they collide? [3 marks]
- Cue. -component zero at ; at the -component is , so no collision.
Exam-style practice questions
Practice questions written in the style of SQA exam questions on this dot point, with worked answer explainers. The year tag is the paper they imitate, not the source.
AH style: relative velocity5 marksShip A moves with velocity km h and ship B with velocity km h. Find the velocity of B relative to A, and hence the speed of B relative to A.Show worked answer →
The velocity of B relative to A is (1 mark).
km h (2 marks).
The relative speed is the magnitude: km h (2 marks). Markers reward the subtraction in the correct order (B minus A) and the magnitude.
AH style: closest approach6 marksAt particle P is at moving with velocity m s and particle Q is at moving with velocity m s. Find the time of closest approach and the least distance between them.Show worked answer →
Relative position of Q from P at time : positions are and , so (2 marks).
Distance squared . Closest approach minimises : , so , giving s (2 marks).
Least distance m (2 marks). Markers reward forming the relative position vector, differentiating the squared distance, and evaluating the minimum.
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