How does the coefficient of restitution determine the outcome of collisions?
Newton's experimental law of restitution, direct and oblique impact of smooth spheres, impact with a fixed surface, and kinetic energy lost in a collision.
A focused answer to the Edexcel A-Level Further Mathematics Further Mechanics content on elastic collisions, covering Newton's experimental law of restitution, direct and oblique impact of smooth spheres, impact with a fixed surface, and the kinetic energy lost in a collision.
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What this dot point is asking
Edexcel Further Mechanics wants you to apply Newton's experimental law of restitution alongside conservation of momentum, analyse direct and oblique impacts of smooth spheres, handle impact with a fixed smooth surface, and compute the kinetic energy lost in a collision. The combination of momentum (a vector conservation law) and restitution (a relative-speed condition) is the core technique, and oblique impacts add a resolve-into-components layer.
The law of restitution
When two bodies collide, momentum is always conserved (the collision forces are internal and equal-and-opposite), but kinetic energy generally is not. Newton's experimental law of restitution supplies the second equation you need, relating the relative speeds before and after impact along the line of centres.
The two extremes are (perfectly elastic, no kinetic energy lost) and (perfectly inelastic, the bodies coalesce and move together).
Direct impact
In a direct (head-on) impact the velocities lie along the line joining the centres, so you have a one-dimensional problem. The two equations, momentum and restitution, give the two unknown final speeds. Choose a positive direction and stick to it, letting signs handle reversals.
Oblique impact and energy loss
For a smooth sphere striking a fixed surface or another smooth sphere obliquely, the key idea is to resolve into components along and perpendicular to the line of impact (the common normal at the point of contact). Because the surfaces are smooth there is no tangential impulse, so the perpendicular-to-the-line component of velocity is unchanged, while the along-the-line component reverses and is scaled by .
Examples in context
Elastic collisions build directly on momentum and impulse, where conservation of momentum is established, and on work-energy methods, since the kinetic energy lost in an impact is dissipated (as heat, sound and deformation). The resolve-into-components technique for oblique impacts is the same vector decomposition used in further vectors and in resolving forces for circular motion. Newton's cradle, billiard-ball collisions, and a ball bouncing repeatedly off a floor (where the rebound height scales by each bounce) are standard modelling contexts, and the repeated-bounce problem connects to geometric series.
Try this
Q1. A ball hits a wall directly at with . Find the rebound speed. [2 marks]
- Cue. Speed after .
Q2. State the range of values the coefficient of restitution can take. [1 mark]
- Cue. .
Q3. A sphere at collides directly with a stationary sphere, . Find the final speeds. [3 marks]
- Cue. Equal masses, perfectly elastic: they exchange velocities, so and .
Exam-style practice questions
Practice questions written in the style of Pearson Edexcel exam questions on this dot point, with worked answer explainers. The year tag is the paper they imitate, not the source.
Edexcel 20187 marksA sphere of mass moving at collides directly with a sphere of mass moving in the same direction at . The coefficient of restitution is . Find the speeds of and after impact.Show worked answer →
Apply conservation of momentum and Newton's law of restitution as simultaneous equations.
Momentum: , so (M1 A1).
Restitution: separation approach, so (M1 A1).
From the second equation . Substitute: (M1), so , (A1) and (A1). Both move in the original direction and , so they separate, confirming the answer is consistent.
Edexcel 20226 marksA smooth sphere of mass moving at strikes a smooth vertical wall, its direction of motion making with the wall. The coefficient of restitution between sphere and wall is . Find the speed of the sphere immediately after impact and the kinetic energy lost.Show worked answer →
Split the velocity into components parallel and perpendicular to the wall; only the perpendicular component is affected.
Component parallel to the wall: (unchanged) (M1 A1). Component perpendicular to the wall: , which reverses and scales by : (M1 A1).
Speed after: (A1).
KE before ; KE after ; energy lost (A1).
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Sources & how we know this
- Pearson Edexcel A-Level Further Mathematics (9FM0) specification — Pearson Edexcel (2017)