Back to Scotland Graphic Communication
Scotland · SQAQ&A
Graphic CommunicationQ&A by dot point
A short Q&A bank for every Scotland Graphic Communication syllabus dot point. Each question and answer is drawn directly from our worked dot-point page, so you can scan key concepts before opening the long-form answer.
2D graphic communication
- British Standards line types and drawing conventions: the meaning of outlines, hidden detail, centre lines, dimension lines and construction lines, and the protocols that keep a technical drawing readable.0Q&A pairs
- Building drawings and symbols: floor plans, site and location plans, the British Standards building symbols, and the use of scale to represent a real building on paper.0Q&A pairs
- Dimensioning and tolerances: the British Standards rules for dimension, projection and leader lines, dimensioning diameters and radii, and how a tolerance states the allowed variation in a size.0Q&A pairs
- Orthographic drawing: third-angle projection, the front, plan and end elevations, and how the views relate to one another and to British Standards conventions.0Q&A pairs
- Sectional and assembly drawings: cutting planes and hatching to show internal features, and assembly drawings with parts lists and item references to show how components fit together.0Q&A pairs
3D and pictorial graphic communication
- 3D CAD modelling techniques: building solid models from 2D sketches using extrude, revolve and other commands, and editing them, with the advantages of CAD over manual drawing.0Q&A pairs
- CAD assembly and rendering: combining component models into an assembly, producing exploded views and illustrations, and applying materials, lighting and rendering to present a product realistically.0Q&A pairs
- Perspective drawing: one-point and two-point perspective, the horizon line and vanishing points, and how perspective gives the most realistic impression of depth.0Q&A pairs
- Pictorial drawing in isometric, oblique and planometric projection: the angles each uses, how depth is shown, and when each pictorial method is the most useful.0Q&A pairs
- Sketching and illustration techniques: freehand sketching with crating and construction lines, and rendering with tone, shade, highlight and texture to give a realistic, three-dimensional impression.0Q&A pairs
Graphic communication in context
- Course assessment overview: the question paper and the assignment, what each assesses, the marks, and how the practical coursework draws together the skills of the course.0Q&A pairs
- Graphics technologies, hardware, software and file formats: input and output devices, the difference between manual and computer-aided methods, and common file types for images and documents.0Q&A pairs
- The impact of graphic communication on society and the environment: how graphics influence and inform society, and the environmental effects of producing graphics, including paper, ink, energy and recycling.0Q&A pairs
Graphic design and layout
- Colour theory: primary, secondary and complementary colours, warm and cool colours, the colour wheel, and how colour creates mood, contrast and harmony in a graphic layout.0Q&A pairs
- The design elements: line, shape, form, texture, colour, value and space, and how each contributes to the look and meaning of a graphic layout.0Q&A pairs
- The design principles: alignment, balance, contrast, proximity (unity), emphasis (dominance), rhythm and white space, and how each arranges the design elements into an effective layout.0Q&A pairs
- Desktop publishing features and layout techniques: text and graphic handling features such as columns, text wrap, cropping, layering and grouping, and how a grid arranges a layout.0Q&A pairs
- Preliminary, production and promotional graphics and the design process: the purpose of each graphic type, and how a graphic moves from brief and research through ideas, development and presentation.0Q&A pairs