Skip to main content
EnglandPhysical EducationSyllabus dot point

How does a performer take in information and decide how to act in sport?

The basic information processing model (input, decision making, output, feedback) and how it applies to skilful performance.

A focused answer to AQA GCSE PE on information processing: the basic model of input, decision making, output and feedback, the role of selective attention and memory, and how the model applies to a sporting skill.

Generated by Claude Opus 4.88 min answer

Reviewed by: AI editorial process; not yet individually human-reviewed

Have a quick question? Jump to the Q&A page

Jump to a section
  1. What this dot point is asking
  2. The basic information processing model
  3. Selective attention
  4. Worked example

What this dot point is asking

AQA wants you to describe the basic information processing model (input, decision making, output and feedback), explain selective attention, and apply the model to a sporting skill.

The basic information processing model

The stages form a loop: the feedback from one action becomes part of the input for the next, so the performer keeps adjusting.

It is worth understanding what happens at each stage in a little more depth, because the higher-mark questions ask you to apply the model rather than just list it. At the input stage the performer gathers cues through the senses, mainly sight and hearing in most sports but also touch and the sense of body position (proprioception). At the decision-making stage the brain sifts those cues and selects a response, drawing on stored experience, so a player who has faced a situation many times before decides faster. At the output stage the chosen decision is sent as nerve impulses to the muscles, which carry out the movement. At the feedback stage the performer judges the result, both from inside (how it felt) and from outside (the score or a coach's comment), and this updates what they do next. A weak link at any stage, such as missing a key cue at input or choosing the wrong response, harms the whole performance.

Selective attention

Selective attention speeds up decision making and improves performance, because the brain is not overloaded by useless information. Experienced performers are better at it.

Memory plays a central part in the decision-making stage, and AQA expects you to mention it. Incoming information is briefly held in the short-term memory (sometimes called the short-term sensory store), where selective attention decides what is worth keeping. The relevant cues are then compared with movements and experiences stored in the long-term memory, where well-practised skills live permanently. This is why an experienced performer reacts faster: they have a large bank of stored responses, so they recognise a situation and select the right action almost automatically, while a beginner must work each decision out slowly. Practice moves a skill from being a slow, conscious decision into a stored, near-automatic response, which is also why experts have faster reaction times in their sport even if their raw reaction time is no quicker. The whole model is a continuous loop, because the feedback from each action updates the memory and sharpens the next decision.

Worked example

Exam-style practice questions

Practice questions written in the style of AQA exam questions on this dot point, with worked answer explainers. The year tag is the paper they imitate, not the source.

AQA 20184 marksUsing a sporting example, describe the four stages of the basic information processing model.
Show worked answer →

A Paper 2 item, one mark per stage correctly described and applied.

Award marks for, using for example a tennis player returning a serve: input (the player watches the ball's flight, speed and spin using selective attention); decision making (they compare this with memory and choose the shot); output (the brain sends the command to the muscles to play the return); feedback (they see whether the return worked and use this for the next shot).

Markers want all four stages, in order, tied to the example, not just named.

AQA 20213 marksExplain how selective attention improves the performance of a games player and why an experienced player is better at it.
Show worked answer →

A Paper 2 item rewarding the function of selective attention and the expert advantage.

Award marks for: selective attention filters the relevant cues (the ball, the opponent's position) from the irrelevant (the crowd noise), so the player is not overloaded and can make a faster, more accurate decision.

The expert advantage mark: experienced players know from memory which cues matter, so they focus attention faster and earlier, giving them more time to respond.

Related dot points

Sources & how we know this