How do you find angles between lines and planes and the shortest distances in three dimensions?
Angles between two lines, between a line and a plane, and between two planes, and the shortest distance from a point to a line or plane and between two skew lines.
A focused answer to the OCR A-Level Further Mathematics A content on distances and angles in three dimensions, covering the angle between two lines, between a line and a plane and between two planes, and the shortest distance from a point to a line or plane and between two skew lines, using the scalar and vector products.
Reviewed by: AI editorial process; not yet individually human-reviewed
Have a quick question? Jump to the Q&A page
Jump to a section
What this dot point is asking
OCR wants you to find the angle between two lines (using their directions), between a line and a plane (using the direction and the normal), and between two planes (using their normals), and to find the shortest perpendicular distances: from a point to a line, from a point to a plane, and between two skew lines, drawing on the scalar and vector products.
Angle between two lines
The angle between two lines is the angle between their direction vectors, found from the scalar product. Taking the modulus of the dot product returns the acute angle, which is what is usually wanted.
Angle between a line and a plane
This is the subtle one. The natural calculation uses the line's direction and the plane's normal, but that gives the angle to the normal, so the angle to the plane is its complement, which is why a sine appears.
Angle between two planes
Two planes meet at an angle equal to the angle between their normals, found from the scalar product exactly as for two lines, taking the modulus for the acute angle.
Shortest distance from a point to a plane
The shortest distance from a point to a plane is measured along the normal. The standard formula substitutes the point into the plane expression and divides by the magnitude of the normal.
Shortest distance between skew lines
Two skew lines have a unique common perpendicular, and its length is the shortest distance. It is found by projecting the displacement between a point on each line onto the common normal direction .
Distances and angles complete the vectors strand, combining the scalar product (angles and the point-plane distance) with the vector product (the skew-line distance and the plane normal).
Try this
Q1. Find the acute angle between lines with directions and . [2 marks]
- Cue. , so .
Q2. Find the distance from the origin to the plane . [2 marks]
- Cue. .
Exam-style practice questions
Practice questions written in the style of OCR exam questions on this dot point, with worked answer explainers. The year tag is the paper they imitate, not the source.
OCR 20185 marksFind the acute angle between the line with direction and the plane with normal , to the nearest degree.Show worked answer →
The angle between a line and a plane uses (M1).
Scalar product (M1): (A1).
Since the scalar product is zero, , so : the line is parallel to the plane (it makes a zero angle with it) (A1, A1).
Markers reward the formula (using the normal), the scalar product, and the interpretation that a zero value means the line is parallel to the plane.
OCR 20226 marksFind the shortest (perpendicular) distance from the point to the plane .Show worked answer →
Use the formula for the distance from a point to a plane (M1): distance .
Substitute and the plane (M1, A1): numerator .
Denominator (A1): .
Distance (A1, A1): .
Markers reward the correct formula, substituting the point and plane, the magnitude of the normal, and the final distance .
Related dot points
- The scalar (dot) product and its use for angles and perpendicularity, the vector (cross) product and its use for a perpendicular direction and areas, and the modulus of the vector product as an area.
A focused answer to the OCR A-Level Further Mathematics A content on the scalar and vector products, covering the dot product and its use for the angle between vectors and for testing perpendicularity, the cross product and its use to find a vector perpendicular to two given vectors, and the modulus of the cross product as the area of a parallelogram or triangle.
- The vector and Cartesian equations of a straight line in three dimensions, the direction vector, and finding the intersection of two lines or showing that they are parallel or skew.
A focused answer to the OCR A-Level Further Mathematics A content on the equations of lines in three dimensions, covering the vector equation with a point and a direction vector, the Cartesian (symmetric) form, and finding the intersection of two lines or determining that they are parallel, intersecting or skew.
- The vector, scalar product and Cartesian equations of a plane, the normal vector, and the intersection of a line with a plane and of two planes.
A focused answer to the OCR A-Level Further Mathematics A content on the equations of planes, covering the vector, scalar product (r dot n) and Cartesian forms, the normal vector and how to find it from the cross product, and finding the intersection of a line with a plane and the line of intersection of two planes.
- Writing a system of linear equations as a matrix equation, solving by the inverse matrix, and the geometric interpretation of consistent, inconsistent and dependent systems in two and three unknowns.
A focused answer to the OCR A-Level Further Mathematics A content on solving systems of linear equations with matrices, covering how to write a system as a matrix equation, solving by multiplying by the inverse, and interpreting the geometry of two or three planes when the determinant is non-zero (a unique point), zero with consistency (a line, a sheaf) or zero with inconsistency (no solution).
- The inverse of a 2x2 matrix, the existence condition (non-zero determinant), the inverse of a 3x3 matrix via the adjugate or row reduction, and the inverse of a product.
A focused answer to the OCR A-Level Further Mathematics A content on inverse matrices, covering the formula for the inverse of a 2x2 matrix, the condition for an inverse to exist, finding the inverse of a 3x3 matrix using the adjugate (matrix of cofactors) or row reduction, and the rule for the inverse of a product of matrices.