Eduqas A-Level PE movement analysis, technology and biomechanics: a complete overview of area of study 2
A complete overview of Eduqas A-Level PE movement analysis, technology and biomechanics (area of study 2). Covers the musculoskeletal system and movement analysis, biomechanical principles and stability, linear motion, angular and projectile motion, fluid mechanics and technology, with the formulae the paper rewards.
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What this area demands
Movement analysis, technology and biomechanics is the most calculation-heavy of the five areas of study. It tests the analysis of movement (joints, muscles, contractions, planes and axes), the formulae of force, momentum, impulse and angular momentum (with their units), the reading of force-time, velocity-time and projectile diagrams, the explanation of drag, lift and spin, and the impact of technology. Marks are lost on missing units and gained by applying each principle to a named sport. This overview ties the dot-point pages together.
The musculoskeletal system and movement analysis
A full analysis names the joint and its movement (flexion, extension, abduction, adduction, rotation, plantarflexion, dorsiflexion), the agonist and antagonist in an antagonistic pair, the type of contraction (concentric, eccentric, isometric, isokinetic), the fibre type recruited (type I, IIa, IIx), and the plane and axis of any rotation (somersault: sagittal plane, transverse axis; twist: transverse plane, longitudinal axis). See the musculoskeletal system and movement analysis page.
Biomechanical principles and stability
Mass (kg) is matter; weight (, N) is the force of gravity on it; inertia resists changes in motion. Levers are first, second or third class (set by what is in the middle), and mechanical advantage is (above 1 favours force, below 1 favours speed). Most body levers are third class. Stability rises with a lower centre of mass, a larger base of support, a central line of gravity and a greater mass. See the biomechanical principles and stability page.
Linear motion
Newton's three laws are inertia, acceleration () and action-reaction. The linear quantities are distance and displacement, speed and velocity, and acceleration. Momentum is (kg m/s); impulse is (Ns) and equals the change in momentum, read as the area under a force-time graph. See the linear motion page.
Angular and projectile motion
The angular quantities are angular displacement, velocity (rad/s) and acceleration. The moment of inertia depends on how far the mass is from the axis. Angular momentum is and is conserved in flight, so tucking speeds a spin and opening out slows it. A projectile's distance depends on the speed, angle and height of release; the optimum angle is 45 degrees only when release and landing heights are equal, and a dense object flies in a parabola. See the angular motion and projectile motion page.
Fluid mechanics and technology
Drag increases with velocity, frontal area, an unstreamlined shape and a rough surface, so athletes streamline. The Bernoulli principle (faster air, lower pressure) creates lift; the Magnus effect applies it to a spinning ball (topspin dips, backspin floats, sidespin swerves). Technology (video, force plates, motion capture, GPS, Hawk-Eye, VAR) aids analysis and officiating but raises cost and accessibility issues. See the fluid mechanics and technology in sport pages.
Check your knowledge
Attempt these, then check the solutions.
- A 75 kg jumper accelerates at 4 m/s squared. Calculate the force they produce and give the unit. (2 marks)
- State the mechanical advantage formula and what a value above 1 favours. (2 marks)
- A diver has a moment of inertia of 8 kg m squared and an angular velocity of 7 rad/s. Calculate their angular momentum. (2 marks)
- State the three factors affecting the horizontal distance of a projectile. (3 marks)
- Explain in one sentence why a ball with topspin dips. (2 marks)
Sources & how we know this
- Eduqas A Level Physical Education Specification — Eduqas (2016)