How do you use conservation of momentum and the coefficient of restitution to analyse collisions and impulses?
Conservation of linear momentum, impulse as change in momentum, the coefficient of restitution and Newton's experimental law, direct and oblique impacts, and successive collisions.
A focused answer to the AQA A-Level Further Mathematics momentum and collisions content, covering conservation of linear momentum, impulse as change in momentum, the coefficient of restitution and Newton's experimental law, direct and oblique impacts, and successive collisions.
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What this dot point is asking
AQA wants you to apply conservation of linear momentum to collisions, use impulse as the change in momentum, apply Newton's experimental law with the coefficient of restitution, handle direct and oblique impacts including impacts with a wall, and work through successive collisions.
Conservation of momentum and impulse
The coefficient of restitution
The two equations you always use together for a direct collision are conservation of momentum and Newton's experimental law. Momentum gives one equation linking the two unknown final velocities; restitution gives a second. With two equations in two unknowns the velocities are determined uniquely, so the method is mechanical once you have fixed a positive direction and written the speed of approach and speed of separation carefully.
Oblique impacts
When a sphere strikes a smooth wall obliquely, resolve the velocity into a component parallel to the wall and a component perpendicular to it. Because the wall is smooth it exerts no force along its own surface, so the parallel component is unchanged. The perpendicular component is reversed in direction and multiplied by , exactly as in a direct impact against a fixed surface. Treat the two components separately, then recombine with Pythagoras for the new speed and with an inverse tangent for the new angle. For an oblique impact between two smooth spheres the same idea applies along the line of centres (where momentum and restitution act) while the components perpendicular to that line are unchanged for each sphere.
Successive collisions
A ball bouncing vertically on a fixed floor loses a factor of in speed at each bounce, because the floor is the fixed surface in Newton's law. If it leaves the floor at speed , it returns at , then , and so on, so the rebound speeds form a geometric sequence with ratio . The rebound heights, proportional to the square of the speed, form a geometric sequence with ratio . Because these sequences converge, so the total distance travelled and the total time until the ball comes to rest are both finite and can be summed as geometric series, a standard exam application that ties this topic to sequences.
Exam-style practice questions
Practice questions written in the style of AQA exam questions on this dot point, with worked answer explainers. The year tag is the paper they imitate, not the source.
AQA 20197 marksA particle A of mass kg moving at m/s collides directly with a particle B of mass kg moving at m/s in the same direction. The coefficient of restitution between them is . Find the velocities of A and B after the collision, and determine the kinetic energy lost in the collision.Show worked answer →
Take the original direction of motion as positive. Let the velocities after impact be and .
Conservation of momentum: , so .
Newton's experimental law (restitution): the speed of separation is times the speed of approach. Speed of approach , so .
Solve the pair. From the second equation . Substitute: , so m/s and m/s.
Kinetic energy before J.
Kinetic energy after J.
Energy lost J (to 3 significant figures).
Markers reward the momentum equation, the restitution equation, solving for both velocities, and the energy difference.
AQA 20224 marksA smooth sphere strikes a fixed smooth vertical wall. Before impact it moves at m/s at degrees to the wall. The coefficient of restitution between the sphere and the wall is . Find the speed and direction of the sphere after the impact.Show worked answer →
Resolve the velocity into components parallel and perpendicular to the wall. The wall is smooth, so the parallel component is unchanged; only the perpendicular component is reversed and multiplied by .
Before impact, parallel component m/s (the angle to the wall is degrees, so this component is along the wall). Perpendicular component m/s.
After impact, parallel component m/s (unchanged). Perpendicular component m/s (reversed).
Resultant speed m/s.
Angle to the wall after impact: , so degrees.
Markers reward resolving into the two components, leaving the parallel one unchanged, applying to the perpendicular one, and recombining for speed and angle.
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Sources & how we know this
- AQA A-level Further Mathematics (7367) specification — AQA (2017)